
06 / 07 · Modeling & texturing
Prop Creation, no AI
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Hard-surface and organic props, modeled and textured with no generative AI.
A lighthouse on its rocky islet and a street-lamp corner, each built as a modeling and texturing exercise with no generative AI anywhere in the pipeline.
Most of it is modeled from scratch in Maya, textured in Substance 3D Painter and rendered in Arnold; the breakdowns show the wireframe and the polygon budget of each piece under the finals. A few sourced Sketchfab pieces fill out the scenes and are credited as such, not passed off as my own.
The turntable needs WebGL.
Turntable
Drag to turn it. Three decor pieces made for Skediar, a wrapped water jug, a caged stone vase and a scalloped flower bowl, modeled in Maya and set on plinths like a gallery.
In motion01 reel







