Lighthouse on a rocky islet in a stormy sea under a full moon, on a round base

06 / 07 · Modeling & texturing

Prop Creation, no AI

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Hard-surface and organic props, modeled and textured with no generative AI.

A lighthouse on its rocky islet and a street-lamp corner, each built as a modeling and texturing exercise with no generative AI anywhere in the pipeline.

Most of it is modeled from scratch in Maya, textured in Substance 3D Painter and rendered in Arnold; the breakdowns show the wireframe and the polygon budget of each piece under the finals. A few sourced Sketchfab pieces fill out the scenes and are credited as such, not passed off as my own.

Context
Personal modeling exercise
Tools
Autodesk Maya · Substance 3D Painter · Arnold
Renders
8
Behance
Behance ↗

The turntable needs WebGL.

Turntable

Drag to turn it. Three decor pieces made for Skediar, a wrapped water jug, a caged stone vase and a scalloped flower bowl, modeled in Maya and set on plinths like a gallery.

In motion01 reel

Street-lamp propTurntable
Two views of the lighthouse diorama on grey
Street-lamp diorama at night: lamp post, benches and pavement on a round base
Lighthouse diorama split between the final render and its wireframe
Street-lamp diorama from three angles
Wireframe of the three street-lamp variants with the polygon count of each part
Wireframe of the lighthouse diorama with the polygon count of each part
Street-lamp diorama split between render, clay and wireframe
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