
07 / 07 · Real-time cinematic · Unreal Engine
Imperial Hangar
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A real-time study in Unreal Engine: an Imperial hangar bay mid-deployment, sold through hard practical light, volumetric haze and worn hard-surface detail.
A personal study rather than client work. The goal was technical: selling the scale of a large, densely populated environment, a lighting and atmosphere problem that product work never poses.
The ships, troopers and set pieces are existing Star Wars-universe assets; the lighting, fog and camera work are mine.
In motion01 reel



