Imperial hangar bay with a Lambda-class shuttle above rows of stormtroopers, a planet beyond

07 / 07 · Real-time cinematic · Unreal Engine

Imperial Hangar

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A real-time study in Unreal Engine: an Imperial hangar bay mid-deployment, sold through hard practical light, volumetric haze and worn hard-surface detail.

A personal study rather than client work. The goal was technical: selling the scale of a large, densely populated environment, a lighting and atmosphere problem that product work never poses.

The ships, troopers and set pieces are existing Star Wars-universe assets; the lighting, fog and camera work are mine.

Context
Personal study
Tools
Unreal Engine 5 · Autodesk Maya · Substance 3D Painter
Renders
4
Behance
Behance ↗

In motion01 reel

Imperial HangarUnreal sequence
Stormtroopers marching across the hangar floor under red lights
Close-up of stormtroopers in ranks, blasters raised
Hangar deck with TIE fighters and troop formations, the planet in the windows
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